Shroom and Gloom Guides
- Shroom and Gloom Guide: How the Double Deck Works
How Shroom and Gloom actually plays: two decks, one for fights and one for tunnels, energy costs, growing cards, and eating the enemies you kill.
- Shroom and Gloom Combat: Fatal Hits and Eating Enemies
Reading enemy intents, why FATAL matters more than raw damage, what TOASTY and LODGED do, and how deep floors scale — from card text and developer replies.
- Shroom and Gloom Exploration: Camps, Rest and Hazards
How exploration works after the June 2026 rework: torches and camping, feeding creatures, breaking and unlocking, and why staying too long ends your run.
- The Facility in Shroom and Gloom: The Second Path
What the Facility is: the second route to The Gloom, its four stages, the digital locks, and the story shift it makes explicit — from Team Lazerbeam dev diary.
- Shroom and Gloom Tips: 8 Things the Demo Never Tells You
Eight things Shroom and Gloom does not explain: what FATAL is for, why free cards matter, how difficulty scales, and which demo complaints are already fixed.
- How to Beat Shroom and Gloom: Reaching The Gloom
What it takes to finish a Shroom and Gloom run: the 26-tunnel demo structure, the boss chamber layout, and the four decisions that decide whether you arrive.